14 Week Plan
Week
|
Session
Activities
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Personal Study Targets
|
1
|
Project introduction, Students working on producing
their briefs.
|
Research
/ Planning / Proposal
Create a mind map
and mood boards to create ideas for my project. Also start thinking
about initial sketches to get an idea for my project.
|
2
|
Evidence gathering
|
Gathering
Reference
Try and gather photos or images from the internet or
primary sources to also use for ideas for my project. (Visit museums?)
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3
|
All aspects of the my model, what I need to make.
|
Scene
Breakdown
I need to think about all of the different assets of my
model, like the blade, sheath, tsuba ect. I need to make, and how long it
will take to make them. I also need to
also think about what sort of materials I need to use and how that will affect
my texture.
|
4
|
Simple
Block out
I will start in maya by placing a rectangle and making
a basic blade model, and other assets of my katana. Like using a cylinder for
the handle. This will then give a basic Idea of what I would like my katana
to look like.
|
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5
|
Modelling
I will make a very high detailed model also using Maya;
I will do this by using basic shapes like the cube and the cylinder and
modify them to fit my model. I will use a range of tools like the soft select
tool for example to make a more realistic 3D model of my katana.
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6
|
Modelling
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7
|
Modelling
|
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8
|
Uving
I will try and UV all of the assets of my model so they
will be ready to texture. I will try and learn how to UV as I am still unsure
about UVing and not very experienced with Maya. By this time I would have finished the modelling and move in to UVing as I need to finish the modelling to move further into the project.
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9
|
Uving
|
|
10
|
Uving
|
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11
|
Texturing
I will texture the UV’s of my model with the color
scheme I will decide in the future that fits my model well. I shall also give
my katana a worn effect and try to represent this in the texture, as this is
the sort of style I am going for in my model, a worn look. I need to have completed the UV ing stage to move on to the texturing, by this time I would have finished UV ing all of the assets to my model.
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12
|
Texturing
|
|
13
|
Unreal 4
/ rendering
I will hopefully import my finished
model into the Unreal Editor 4 and apply some screen effects to make it look
more realistic and better than it already does in Maya. I will only move on to the Unreal Editor if I have completed all of the other stages to my project. By this time I would have completed all other stages in my project.
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14
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Finalization
During the last week I shall go through all of my week and see if there are any improvements that need to be done. |
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