Monday, 8 February 2016
Creature Artist
An existing game that has similar
animals to my creature design is Ark: Survival Evolved, this is an open world
survival game against dinosaurs. The similar creature in this game is the Sarcosuchus
which is a type of prehistoric crocodile as this is also a reptile like my
creature. Although this creature
does not have wings like my creature they are both reptiles and are similar as
they are in the same animal group. The Sarcosuchus is covered in a thick layer
of scales used for protection; this is also similar to my creature as my
creature also has a layer of scales. The Sarcosuchus also is similar to my
creature because the Sarcosuchus has various layers of sharp teeth used for
tearing down food; my creature also has different layers of teeth used for
different things. This creature, the Sarcosuchus is an amphibian which means
that they can live both in water and on the land, this is related to my
creature because my creature lives on the land in rainforests and jungles.
Gene Deitch
Gene Deitch is an American
illustrator, animator and also a film director. Based in Prague since 1959,
Gene Deitch is critically acclaimed for creating animated cartoons such as
Munro, Tom Terrific and more. Gene Deitch has also worked on big animated
movies like Tom and Jerry and Dicky Moe. Gene Deitch was born in Chicago,
United States on August 8th 1924 (aged 91). Gene Deitch has also written
some books in his time, some of these books are ‘For the Love of Prague’ and ‘Terr’ble
Thomson’.
My Artists Statement
The artists/designer I am
influenced by is Greg Nicotero as I am inspired by post-apocalyptic themes. I
mainly work with a standard pencil and paper as I find this to be the easiest
way to design ideas. I use techniques and methods like using bold colours and
inputting fine details into my work. I prefer to work inside by myself and
listening to music and I can concentrate more and get the work done
faster. The purpose of my work is for
educational purposes, however in the future I would like my ideas and designs
in real games working with big game companies like Daybreak or Bohemia
Interactive. The parts of my work that I am most proud of is my Mudbox designs
and experiments as I feel I put the most effort into these pieces of work. I
would like to see my work develop in detail as I feel like adding more small
details to my designs and models in Photoshop and Mudbox into my work will
improve it and more realistic. My personal art style I think is abstract from looking
at the work I have completed in my project so far.
Visual Art:
Graffiti –
Graffiti is still a popular form of street art to this day, but in many cases it is considered vandalism and is not approved by most people as they don’t consider it ‘art’. Graffiti started in 1967 when a high school student from Philadelphia started tagging city walls to get the attention of a girl, but it was only in the 1980’s that’s galleries began to showcase graffiti as artwork. Popular places of graffiti would typically be undergrounds like train stations subways etc. as these places were out of the way and they would not get caught as easily. Graffiti is created by using different colour spray cans and creating ‘art’, this is normally used to let people express their feelings in an art form and most of the graffiti found in public has a meaning and a purpose instead of just being ‘vandalism’.
Symbolism of Animals:
Animals have appeared in art
throughout history. Ancient cave paintings show various animals including
dinosaurs and deer. Some ancient Egyptian symbols include animals as well as
pottery. Throughout History animals have influenced both art and humans. Many
cultures through history have animals representing gods, power and in cases of
Native Americans, used in names.
Dove: A Dove is
an important symbolic animal in Christianity representing the Holy Spirit. The
white Dove is referred to in the story of baptism of Christ. The descending
Dove is a very common on grave memorials.
Crocodile: Fear, time,
magic, honour, speed, stealth, strength, instinct, cunning, bravery,
efficiency, resilience, solar power, birth/creation, dependability,
indestructability, emotional depth, primal/ancient power.
Butterfly: A
butterfly is occasionally seen on graves most commonly on children’s graves as
this represents the resurrection of Christ. There are three stages of a
butterfly; the caterpillar, the chrysalis and the butterfly. The three stages
are symbols of life, death and resurrection.
Monkey: The monkey is a symbol meaning fun, charm and
an energetic nature. It is one of the signs of the Chinese zodiac which shows a
person who has many friends. It is a sign of natural curiosity, but can show
self-indulgence and rebellion.
History of animation
1824: Peter Roget
presented his paper ‘The persistence of vision with regard to moving objects’
to the British Royal Society.
1831: Dr. Joseph
Antoine Plateau and Dr. Simon Ritter constructed a machine called a
phenakitstoscope. This machine produced an illusion of movement by allowing a
viewer to look at a rotating disk containing small windows, behind the windows
was another disk containing a small sequence of images.
1872: Eadweard
Muybridge started his photographic gathering of animals in motion.
1887: Thomas
Edison started his research work into motion pictures.
1889: George
Eastman began the manufacture of photographic film strips using a nitrocellulose
base.
1892: Emile
Renynaud, combining his earlier invention of the praxinoscope. With a project,
open the Theatre Optique in the Musee Grevin. It displays an animation of
images painted on long strips of celluloib.
1895: Louis and
Augustin Lumiere issued a patent for a device called a cinematograph capable on
projecting moving pictures.
1896: Thomas
Armat designed the vitascope which projected the films of Thomas Edison. This machine
had a major influence on all sub-sequent projectors.
1906: J. Stuart
Blackton made the first animated film which he called the ‘Humorous phases of
funny faces’.
1908: In France
Emile Cohl produced a film, ‘Phantasmagorie’, which were the first depicting
white figures on a black background.
1914: John R
Bray applied for patent on numerous techniques for animation. One of the most
revolutionary is being the process of printing the background of the animation.
1919: Pat
Sullivan created an American cartoon ‘Felix the Cat’.
1923: Walt and
Roy Disney found the Disney Brothers Cartoon studio.
1926: The first
feature-length animated film called ‘El Apostol’ was created in Argentina.
1927: Warner
Bros introduced ‘The Jazz Singer’ which introduces combined sound and images.
1928: Walt
Disney created the first cartoon with synchronised sound called ‘Steam Boat
Willy’.
1945: Harry
Smith produced animation by drawing directly onto film.
1964: Ken
Knowlton, working at Bell Laboratories, started developing computer techniques
for producing animated movies.
1988: Willow
introduced morphing into live action film.
1993: Jurassic
Park use of CG for realistic living creatures.
1995: Toy Story,
first full-length 3D CG feature film.
Thursday, 4 February 2016
History of digital modelling
-Early 2D design-
7th – 13th
Century: Books were created by hand, one by one. These books were usually religious
in nature.
11th
Century: The Chinese developed a form of simple printing.
15th
Century: Johannes Gutenberg invented the printing press. From there, the
production and distribution of printed text and images in volumes was made
possible. Century’s late printing was done mechanically.
Mid-19th
Century: Colour printings were available, however, before any book or
newspaper could be printed, the production and layout still needed to be done
by hand.
-Early 3D Design-
1950: Ben Laposky
uses oscilloscope to display waveforms which were photographed as artwork.
1951: Mr. Potato
Head invented; later starred in ‘Toy Story’.
1960: William
Fetter of Boeing coins the term ‘Computer graphics’ for his human factors
cockpit drawings.
1963: DAC-1,
first commercial CAD system, developed in 1959 by IBM for general motors.
William Fetter creates the ‘First Man’ digital human foe cockpit studies.
1967: First full
colour real time interactive flight simulator for NASA by Rod Rougelet.
1968: Sutherland
Head Mounted Display, developed in 1966, shown at AFIPS.
1969: Graphical
User Interface, GUI, developed by Xerox.
1970: Pierre
Bezier from Renault develops Bezier freeform curve representations.
1975: Phong
shading was created by Bui-Toung Phone (University of Utah).
1977: Computer Graphics
World begins publication.
1978: James Blinn
introduces ‘Bump Mapping’.
1980: Turner
Whitted of Bell Labs publishes ray tracing paper, an improved illumination
model for shaded display.
1982: ‘Tron’ the
first most expensive computer graphics movie was released by Disney.
1983: Autodesk
introduces first PC- based CAD software.
1984: 1st
computer generated 30 second commercial used for Super Bowl.
1987: VGA (Video
Graphics Array) invented by IBM, Adobe illustrator was created.
1989: First
release of Adobe Photoshop, Industrial lights & magic creates the Abyss.
1992: Release of
3D effects movie, ‘The Lawnmower Man’.
1993: Jurassic
Park was released.
1995: Release of ‘Toy
Story’ by Pixar and DreamWorks was founded by Steven Spielberg, Jeffrey
Katzenberg and David Geffen.
1999: Star Wars
Episode One – The Phantom Menace, uses 66 digital characters composited with
live action.
Wednesday, 3 February 2016
Project Plan
Week 1: - Mind Map, Moodboard, Robots in reality, film and games.
Week 2: - Experimental sketches, silhouettes, texture experiments.
Week 3: - Observation drawings, artist interpretation, developed sketches.
Week 4: - 2D artist research, robotic limb experiment.
Week 5: - Robotic limb experiment, joint research.
Week 6: - Initial sketches, photoshop final concept design.
Week 7: - Photoshop final concept design, Maya 3D model.
Week 8: - Maya final 3D model.
Week 9: - Maya texturing 3D model, Maya UV mapping.
Week 10 - Maya animation, Maya rendering.
:
Week 11: - Finalising Maya 3D model.
Week 12: - Finishing Up
Tuesday, 2 February 2016
This is my rendered final piece with added textures, I attempted to add ambient occlusion, but failed ad the UV's on my final piece are overlapping each other which prevents you from adding ambient occlusion.
I also made this, which is an experiment to show what a scene would look like when ambient occlusion is applied. The ambient occlusion worked on this scene because I moved around the UV's so they were not overlapping and the applied the ambien occlusion, I then messed around with the setting to find something I was happy with, then rendered it.This is a screen shot of my UV's for my Final piece, there all overlapping and messy and this is why the ambient occlusion wasn't working when I tried to apply it to my Final piece.
These are the UV's for the models that I successfully applied the ambient occlusion to and as you can see they are all neat and positioned equally which is why the ambient occlusion was successful on this scene.
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