What Is Diffuse/Colour Map?
·
The most frequently used texture mapping method. It wraps
the bitmap image onto the 3D geometry surface while displaying its original
pixel colour.
·
Any bitmap image, such as scanned images or images captured
by digital camera, can be used as diffuse map to represent photo realistic
quality.
·
Users can also use image software to make pre-rendered
texture effects such as shadow, bevel, bump, lighting or weathering
effects. This approach can effectively simulate real-world 3D effects
while greatly saving system resources and rendering time.
What is a Specular Map?
This texture
mapping method allows parts of an object to have a specular effect which is to
define the maps shininess and highlights.
What is a normal Map?
· A Normal map (Pixel shader only) is made from a
high polygon model. Its color representation will affect surfaces like a
regular bump map while providing higher degrees of detail.
· iClone can import normal maps created in ZBrush or 3D Studio Max. By
using normal maps you can make simple low-poly models
appear as highly detailed 3D objects.
· If the image you are loading is not a specially designed normal map the
result will not be as good.
What other types of texture mapping
are there?
Other types
of texture mapping include;
·
Opacity
map
·
Bump
map
·
Glow
map
·
Reflection
map
What is PBR rendering?
PBR
which stands for physically based rendering is the concept of using realistic
shading/lighting models along with measured surface values to accurately
represent real-world materials. PBR rendering is becoming increasingly
popular and game engines like; Unity 5, Unreal engine 4, Frostbite, Fox engine
all use PBR within the engine.
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