Marlon R. Nunez
Marlon
R Nunez is a character artist that is self-taught but also works in other
fields such as rigging, animation, and simulations.
Here
are some areas of expertise of Marlon R Nunez:
·
Concept art to
3D model
·
Strong
understanding of human anatomy
·
Sculpting and
high-definition models
·
Low poly modelling
and topology
·
UV mapping/pack
·
Rigging
(Character TD’s from bipeds to quadrupels)
·
High resolution
/ Hand painted textures
·
Animation and
hair/clothing simulation
·
Motion capture
cleaning
Here
are also some of the software programmes that Marlon R Nunez uses for his work:
Maya
·
3Ds Max
·
Zbrush
·
MARI
Photoshop
Photoshop
·
Substance Painter
·
Substance
Designer
·
Marvelous
Designer
·
After Effects
·
Arnold
·
Vray
·
Keyshot
·
Marmoset
Here
are some game projects that Marlon has worked on as part of experience:
·
Project Cars
(PS4, Xbox One, PC)
·
World of Speed
(PC)
·
Need for Speed
Shift 2 – Unleashed (PS3, 360, PC)
·
SKiD Racer
(Chrome web store, Facebook game)
·
Test Drive:
Ferrari Legends (PS3, 360, PC)
My
opinion of Marlon’s work is that all of his work is very creative and highly detailed
models and textures; my personal favourite is the, Winter Operation – Realtime Character
because of the detail and creativity of the model, design and also the
texturing of the models.
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