Tuesday 19 January 2016

Marlon R. Nunez


Marlon R Nunez is a character artist that is self-taught but also works in other fields such as rigging, animation, and simulations.

Here are some areas of expertise of Marlon R Nunez:

·         Concept art to 3D model
·         Strong understanding of human anatomy
·         Sculpting and high-definition models
·         Low poly modelling and topology
·         UV mapping/pack
·         Rigging (Character TD’s from bipeds to quadrupels)
·         High resolution / Hand painted textures
·         Animation and hair/clothing simulation
·         Motion capture cleaning


 Here are also some of the software programmes that Marlon R Nunez uses for his work:

Maya
·         3Ds Max
·         Zbrush
·         MARI
Photoshop
·         Substance Painter
·         Substance Designer
·         Marvelous Designer
·         After Effects
·         Arnold
·         Vray
·         Keyshot
·         Marmoset

Here are some game projects that Marlon has worked on as part of experience:
·        
     Project Cars (PS4, Xbox One, PC)
·         World of Speed (PC)
·         Need for Speed Shift 2 – Unleashed (PS3, 360, PC)
·         SKiD Racer (Chrome web store, Facebook game)
·         Test Drive: Ferrari Legends (PS3, 360, PC)

My opinion of Marlon’s work is that all of his work is very creative and highly detailed models and textures; my personal favourite is the, Winter Operation – Realtime Character because of the detail and creativity of the model, design and also the texturing of the models.

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